![]() ![]() It does not stop us because we do what we believe in and just share a part of our life, Recently, with the growing popularity of Shanti People in India, the number of disapproving reactions has also increased, but this is not more than 2-3%, and this is normal □ Otherwise, we would think that we are doing something wrong □ … Criticism is not bad! We believe that in this World there is a place for everything □ And for us as well! ![]() But there will surely be less flattering reviews from more conservative and orthodox people, but that’s okay. Therefore, I am sure that young people will like our idea. ![]() Our audience is open-minded, and I think, the younger generation is too. It is interesting to share it with our audience and get their feedback as well.ģ) How do you expect that the youth of today will relate to this EP? I am interested in experimenting, whether the English text can influence people’s minds, and what the effect would be.Īnd while I was recording it, I gained a very special spiritual experience. Indeed, the very vibration of Sanskrit contains special spiritual energy, and the text itself was written by the Great Sadhu Sri Adi Shankaracharya. It is also a very interesting experience to hear the difference in the perception of vibration between Devnagari and English. Indeed, even in India, not everyone understands the Sanskrit texts. I also wanted to share this experience with our audience, which does not understand Sanskrit. We both liked the process so much as it deepens the understanding of the meaning of the original text and, in general, it is a creative process. I asked my friend Alex Siedova to adapt the meaning of the Mantra in English into a traditional melody since Alex writes and sings songs in English. I love both tracks! They are different in vibration, and you should feel that too!Ģ) What is your objective behind Durga Mahishasura Mardini Stotram in English?įor a deeper understanding of this stotra, I used English translations from Sanskrit (since Sanskrit is not my native language). I love to sing this Mantra over and over again, renewing the music each time.Īnd Alex (Synesthetic), a sound producer from Italy, with whom we have already made such tracks as Krishna and Gurudev, implemented our idea to make Versions in different languages in a perfect way. So, at our live shows, we have always wanted to play it a little faster. We have always wanted to make Durga Mahishasura Mardini in the Progressive Trance style (138 bpm) since both the original version (trip-hop) and remix by Droplex (minimal trance) are quite slow. In conversation with Shanti people – Score Short Readsġ) Durga Mahishasura Mardini has already got a great. What is the idea behind this reboot of the Stotram in Sanskrit? ![]()
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![]() ![]() Blair and Laz are on the brink of death in a grueling battle against the machines. Laz shares his secret to fighting the machines just before the T-600s attack again. She searches for "The Ghost", who has been interfering with Resistance communications and rendering them defenseless against Skynet's lethal machines.īlair takes Laz on the dangerous journey back to Command, as the deadly T-600 Terminators use all their resources to stop them. Set in 2016, years after Judgment Day, the series follows Blair Williams, who is fighting the war against the machines in downtown Los Angeles, while tracking down the computer hacker Laz Howard and trying to persuade him to join sides with the resistance.īlair Williams starts out on a deadly mission to a decimated Los Angeles, a known hot zone after the nuclear destruction of Judgment Day. ![]() machine concept made for a natural feature-length story". The combination of McG and the Game maker's creative talent and the inherent essence of the man vs. Diane Nelson, president of Warner Bros.: "After meeting with McG and Halcyon's creative teams we could easily see the power and potential of this type of content. The video game creator and Halcyon Games president Cos Lazouras said: "Re-purposing our game to produce the very first dramatic series in this medium is a fantastic innovation and will become the norm for game makers in the future". Explained by McG, director of Terminator Salvation: "From a film maker's point of view, Machinima provides an incredibly dynamic way to explore live worlds and tell compelling new stories". Moon Bloodgood, who appeared in the 2009 film, provided her voice for the film's character Blair Williams in the series and the video game of the same name. The web series is written by Andy Shapiro and co-directed by Tor Helmstein. ![]() ![]() It can recover the data files message that is missing and caused by the electric shock. ![]() Handy Recovery Full Key Free helps to recover all the data files. Helpful Restoration Keygen can recover information which is missing after the clean demonstration of an excellent duplicate of Microsoft Windows. It can recover information documents data that missing that caused by power stun. This software enables you to preview all files before recovering them to disk. It also supports NTFS and HFS file system, you can also recover all compressed and encrypted files on NTFS. In-depth scanning find deleted files on your drive and other media devices. Handy Recovery 5.5 Key Free has a robust scanning engine that quickly scans all your drive for deleted data. It is used to recover all lost files deleted randomly from your hard drive.
![]() ![]() Most of the scenery in BotW is set dressing, but when we see a single rock standing alone from the rest, or trees appearing in neat, unnatural rows, we immediately take notice because they may represent a puzzle that will reveal one of the valuable seeds. The Korok seed puzzles teach players to study the landscape, to discover the supernatural within the natural – just as we notice standing stones or crop circles when we go out walking in the countryside. They don’t take up much time or effort, they don’t add much to the experience other than a brief bit of fun, and there’s always someone that complains that they’re pointless.” How the world speaks to the player “These represent those little oddities on the side of the road that draw your eye and get you to make an unexpected visit. “And then there are the Korok puzzle tourist traps,” Raine adds, referring to the game’s little environmental puzzles, where players are rewarded with magic beans for, say, putting apples in front of holy shrines. Pit stops are the places you’d get petrol or check the map on a road trip, and in the game, those are the towers, which provide context for the larger world beyond your directed goals. On a road trip, Raine elaborates, destinations are the big cities you know you’ll visit along the way – in the game, these are the main four dungeons. ![]() “It often feels like you’re putting away your phone, opening up the paper map, and setting a destination.” “BotW’s level design draws a lot from the idea of the road trip,” says Lena Raine, a level designer at Ubisoft who previously worked on Guild Wars 2. Gentle encouragement and correction gives players a reason to keep going as they set self-directed goals (get to Death Mountain or find out what that weird rock formation on top of the cliff is) and figure out how to overcome their own limitations. “The game has the confidence to trust players to be the stewards of their own experience.”īotW doesn’t tell players what to do, it shows them how to do what they want to do. “One of my favourite things about BotW is how totally and gleefully free the experience is,” says Joel Burgess, world director at Ubisoft Toronto, whose past work includes Fallout 4 and Skyrim. ![]() So BotW tells you that it is a game about exploration and leaves you largely undirected apart from a few interventions from a mysterious old man. It’s not a tutorial, it’s the whole experience encapsulated into a two-hour mini-adventure.īreath of the Wild introduces players to several of the major enemies in a highly controlled environment. The player is subtly informed about waypoint-setting and quest markers, and pointed towards the end goal – Hyrule Castle. It has several enemy encampments to teach you about combat, different climates that introduce you to stat-boosting food and clothing, and four shrines that mirror the four divine beast dungeons, which provide the main body of the challenge later on. Instead of a conventional tutorial mission, this small region is an intricately designed miniature version of the entire map. When you set out, you are contained within a raised area called the Great Plateau, from which the rest of the world is inaccessible until you earn the paraglider item. The first example of Nintendo’s philosophy of gentle guidance is at the very start of the game. This is how it works: The world in miniature Rather than a daunting and intimidating unknown, the world is a series of breadcrumb trails ready to be discovered and followed. For many developers, the idea of making a 100+ hour game that’s almost entirely player-led is a terrifying prospect, as the lack of overt structure can be overwhelming and dis-incentivising for the player.īotW, however, employs a range of quiet, clever techniques designed to help players navigate the environment. One-and-a-half times the size of open-world trailblazer Skyrim and 12 times the size of Twilight Princess, it provides a vast terrain to explore with barely any restrictions beyond a few hours of subtly enclosed preparation. Released on Wii U and Switch in March, The Legend of Zelda: Breath of the Wild (BotW) is the biggest Zelda title ever made. As the sweeping orchestral soundtrack swells, you realise that you can go anywhere and that this is not like any Zelda you’ve played before. The greens of the open plains contrast with the dark black of Death Mountain, which is streaked with orange lava on the distant horizon. ![]() As your eyes adjust to the light, the world comes slowly into focus – and it is beautiful. You stand up, stretch your aching limbs, walk towards the exit and out into the brilliant sunshine. Y ou wake up, it’s dark and you’re lying in a pool. ![]() ![]() ![]() For a geometry and a bitmap relief this cross is a visible indent on the part (see the image above), when vector machining the toolpaths are simply interrupted (not present) below the trial cross. You can use each of these editions in trial mode: a trial cross watermark will be visible, both on screen and in the resulting toolpaths. These can be selected in the "Edition select" dialog, shown above, that is displayed each time you start your DeskProto Free edition. The DeskProto Free edition invites you to evaluate the three higher editions: Entry, Expert and Multi-Axis. ![]() The video shows the current status as usual.The Edition select dialog offers the Free edition, the other editions can be started in trial mode. I would be happy to receive tips and suggestions for further applications. Maybe someone would like to upgrade his lathe as well. Particularly in connection with a small grinding device the following things are quite conceivable: Worm grinding, sharpening drills, grinding turning steels … etc. In addition to threading the possibilities of the controlled rotary axis are enormous. Since the stepper motor does not have the power of the main motor, I made some adjustments to the program. The result was nevertheless quite encouraging. Since it is first of all only a test, I have carried out the assembly of the motor according to the “Quick & Dirty” method. The whole thing is controlled by a cheap Arduino Uno and GRBL. In normal turning mode the stepper motor is dismounted, in extended mode the main motor is switched off and the stepper motor makes the work. Since the costs for a regulated drive of the main motor and the necessary control would exceed my hobby budget, I tried to mount a stepper motor parallel to the main motor. Since some time I have the wish to be able to cut threads on my CNC lathe. Therefore you have to answer the question about deleting the folder with ‘YES’ during the installation, so that a complete reinstallation takes place. Please note the NEW address for download: bit.ly/2xF1KJ8_GrblGru_Release In the attached video I once recorded my current status on this topic. My controller and motors are not yet connected, but the data exchange with g2core looks very promising. 50 Euro) with the operating system g2core. Suggestions and ideas for design a practical and cost-effective 5-axis machine for the hobby area are most welcome.Īs a suitable controller I have chosen an Arduino Due (approx. The whole thing is suitable for thinking about 5-axis technology and its complexity.įor all those who are interested in this topic, I have put a small guide for importing own 3D-models on my dropbox. Corresponding CAM functionality will also be a long time in coming.īut, you can already move all 5 axes of the model manually and simple G-code is already processed by the interpreter. Of course, the functionality is still very limited. Lately I’ve been approached on 5-axis machines.Īlthough I know that there are still a few construction sites open in my 2D program, I was tempted to take my first steps in the direction of 5 axes.įor this purpose, I have added a rotary and a swivel axis to the 3D model of my machine on a trial basis. If you are interested in the history of GG, have a look to the ShapeOko forum: Īlso you can see on youtube: some of my projects. GrblGru is free and can be downloaded from my dropbox For example there are some DXF templates for making spur gears or boxes, which can be interesting for you. But maybe also GG can give you some suggestion or a new idea for your work with your CNC machine. I’m very impressed from all actions, good ideas, examples, that inventables provides every day. ![]() So, of course GG is not so professional like Easel. Finding software solutions for CNC questions is my hobby, and I can spend time for it only after my normal work. You can also use it to direct control an Arduino with GRBL system as well as a TinyG with a 4th axis. The name of the program is GrblGru, or short GG. This allows you to check all movements before you start your machine. I’ve developed a little CAM program with 3 dimensional virtual machine simulation of the whole machine with all axes. ![]() |
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